function EFFECT:Init( data )
	
	self.Position = data:GetOrigin()
	
	local Pos = self.Position

	local emitter = ParticleEmitter( Pos )
		
		for i=1, 2 do		

			local particle = emitter:Add( "effects/star", Pos + Vector(0, 0,15))

				particle:SetVelocity(Vector(math.random(-40,40),math.random(-40,40), math.random(0, 40)))
				particle:SetLifeTime(0)
				particle:SetDieTime(2)
				particle:SetStartAlpha(math.random(100, 255))
				particle:SetEndAlpha(0)
				particle:SetStartSize( math.random(5, 20))
				particle:SetEndSize( 0 )
				particle:SetRoll( math.Rand(360,480 ) )
				particle:SetRollDelta( math.Rand( -1, 1 ) )
				particle:SetColor( math.Rand(180, 255), math.Rand(0, 70), math.Rand(0, 50) )
				particle:VelocityDecay( true )
			end
	emitter:Finish()
		end


function EFFECT:Think( )
	return false	
end


function EFFECT:Render()
end



